GENERATIONS PRESENTS Early access

Wildbond

Pick a partner. Find your way together. Walk from a little ranch town into woods, coast and highlands, building a creature team while the world grows around you.

Meet the three starters: Cindercub, Ripplet and Mosshog. A little scene drawn with the game's own 16-bit art.

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What's in it today

Larkhaven, four wild areas and four Wardens. A journey you can play by hand or let Auto-explore take at its own pace.

Your first partner. Your first rival.

Keeper Maren introduces three starters with different elements. Wren starts the same day, picks a partner to beat yours, and keeps coming back for rematches. She's competitive, a little cheeky, and glad to see your team grow.

A world to walk into

Walk with keys or tap where you want to go. Visit the inn, shop and ranch; search tall grass, pick up supplies and meet route trainers who spot you. Later, the Ember Badge lets you ride your lead partner.

Catch with care

Weaken a wild creature, offer a lure, then time your calming attempt. Build a team of up to three and call Focus, Guard or Rally during battles. Your timing matters; Auto can keep exploring and fighting for you.

Raise more than a battle team

Plan food, training and rest on Maren's ranch. Mood, fatigue and injuries matter. Read potential grades from F to S, pair creatures in the breeding barn, and discover three hybrids with inherited genes and a pedigree.

Badges with something to prove

Isolde judges bond, Nerys adaptation, Toren patience under pressure, and Vessa whether your team leans on each other. Earn their badges to raise your team's level cap from 15 to 25, 35, 45 and 55. Pick a soft cap, a hard cap or no badge cap.

Choose the length of the road

Breezy gives a quicker journey, Classic takes its time, and Long Road lowers XP and makes rare finds harder. Change your pace at the Larkhaven inn. Active exploration earns more XP than Auto on every setting.

Watch the world remember

Begin in a faded handheld world of four greens. The Thorn Badge brings color back; the Tide Badge adds light and depth in HD-2D. The Ember Badge unlocks a little 3D Diorama: drag to turn it, scroll to zoom. Revisit any unlocked style.

A different sky, a different day

Day and night change which creatures appear more often. Rain, mist and highland ash arrive with the HD-2D era. Switch on original music and sound effects for towns, areas, weather and battles; sound starts off.

A reason to come back

Challenge modes are already here: Nuzlocke, Randomizer, Solo Run and Hardcore. Try tougher rematches with Wardens and Wren, and earn area mastery stars by filling your Wilddex, winning rematches and finding the routes' items and trainers.

Where it's headed

Built a layer at a time. These are plans for later, rather than features you can play today.

More regions to explore

More places, creature partners and Warden challenges beyond the highlands.

Contests

A planned way to show off a creature's looks, temperament and tricks.

Races

A planned path for runners, with terrain, strategy and a well-timed burst.

Looking for an extra challenge now? The four challenge modes and daily rematches are already playable.

Maren's got a partner waiting

Start in Larkhaven. Choose the journey that suits you, and see what waits beyond the trees.